12/5/2023 0 Comments Weird west map![]() ![]() Fixed underground context switching to outdoors while saving/reloading in one of the mine locations added with Patch 1.Map of the Weird West (Click to open interactive map).Fixed researcher taking wrong items from player inventory when giving her silver knives during the Werewolf Journey.Fixed amulets properties changing on save/reload when stored at bank or in saddlebags.Fixed blocker with Illiterate Love Notes Side Quest objective. ![]() Fixed some overly compressed UI visuals on Playstation. ![]() Fixed cases of items disappearing from horse saddlebags.Fixed game freezing when being hit by Cave Terror's rock during Cave Terror travel encounter.Fixed various edge-case objective blockers around the Wishing Tome and Heroes being at the Broken Steppe during Oneirist Journey.Reenabled intro movie on Playstation now that Sony's latest firmware fixed the audio engine issue.Fixed bug where it would not be possible to talk to any ghosts in the game, at Olvidado Pueblo or for side quests.Fixed Posse members stealth quitting the posse during travels due to reputation loss.Fixed cases where Calamity/Player Horse would permanently disappear during travels.Fixed various cases where the brand would not correctly spawn on dead hero corpse or grave during Oneirist Journey.Fixed not being able to claim bounty reward in Cedar Flats during Oneirist Journey.Fixed erroneous occurrences of Pigman Hero or Protector Hero leaving the player's posse during combat.Fixed Shelby Cross and Sheriff Flora Albright bounty objective not completing if killed in one blow with melee weapon while player was undetected.Fixed various rare crashes happening during gameplay.Fixed objective sometimes not progressing after killing the Ravenous wave in the Protector Journey preventing player from entering Olvidado Pueblo.Upon players' request and for increased accessibility, we have also added an additional higher level of slo-mo to the "SloMo While Aiming" option that was added with the previous patch.Related to non-lethal playthroughs, we have also tuned blunt weapons so that attacking too quickly won't result in you inadvertently killing your target.(We also fixed the fact that killing Ravenous wrongly counted toward that number.) A tracker of human kill count is added in the Reputation TAB, so those of you who are attempting a non-lethal playthrough can easily keep tabs on how this is going at any point during gameplay.This includes two new travel encounters and a side quest that will unlock through your Nimpossible playthrough. To go along with the new Nimpossible mode, some side content (available only in Nimpossible) has been added to the game to support the lore around the resurrection process and the deal struck with the Wanderers.This new system can be turned ON/OFF at any point (including in an existing playthrough) in the gameplay options. A new alternative aiming system, different from the classic twin-stick shooter model, where the camera controls are preserved while aiming.Nimp Heads you find during your Journeys will allow you to resurrect, but once you are out of Nimp Heads, death is permanent, your playthrough is over, and the auto-save file is deleted. The game will auto-save your progress, and you can play and reload from that single dedicated auto-save slot only. ![]()
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